Objective 01
Land the first kill and it's over. Every trade from level one counts.
Find an opponent at your level, put your coins on the line and play it out. The winner takes the prize.
One lane, one opponent, one verdict. Every game you win finally counts for something.
Post an open challenge with your entry, or hit search and let ELO matchmaking find someone at your level for the same entry.
Matchmaking
ELO
First blood, first tower or 100 CS. Most duels are over in under eight minutes.
Face players at your level. Your BYLT rating climbs with every win.
Same map, random champions, one lane. Nobody brings a counterpick.
If something goes wrong, a moderator reviews both players' proof.
Win conditions
All three objectives are live in every duel. Draw first blood, take the first tower or reach 100 CS: whoever gets there first wins.
Objective 01
Land the first kill and it's over. Every trade from level one counts.
Objective 02
Push the wave, crack the first tower. Sometimes the fastest way to win is to ignore your opponent.
Objective 03
Hit 100 CS before they do. Clean last hits can beat a better fighter.
Four steps between your League client and your first win.
Enter your Riot ID and equip the summoner icon we ask for. That proves the account is yours.
Pick your entry and region, then queue or accept an open challenge.
Accept the invite in your League client and play it out. First objective wins.
Both report the result. The winner takes the prize, ready to run it back.
Leaderboard
Every duel moves your BYLT rating. Seasons reset the board, so there's always a new number one to take down.
Open the leaderboardThree objectives are live in every duel: first blood, first tower and 100 CS. The first player to reach any of them wins.
Both players report the result after the game. If you agree, the duel settles instantly. If you don't, we check the game data and decide.
The duel is cancelled and both entries are returned in full. The no-show gets a penalty that temporarily blocks them from starting new duels.
Surrendering counts as a loss. A disconnect doesn't pause the duel: your opponent can keep playing and reach an objective.
No. Every duel is all random on Howling Abyss, so neither player can bring a counterpick. It's the same coin flip for both of you.
No. The winner takes the whole prize. There's no fee on duels.
If the game data isn't enough to decide, a moderator reviews the proof both players upload (screenshots, clips) and rules on it. Entries stay locked until then.
EUW and NA at launch. More regions, and more games, are coming.